Object Properties

Once you have placed objects in a scene, you will likely want to modify one or more of their properties to get the design just right. Torch makes it easy to modify the properties of one or more objects. Simply tap to select the object(s) you wish to modify and tap the Object Properties icon in the right hand menu. It looks like a cube. When you tap it, the object properties drawer opens at the bottom of the screen. 

You can modify more than one property of an object or objects.

Object properties fall in to two categories: ones that control behaviors (e.g. spin, face camera) or ones that define attributes (visibility, color, position, size, rotation.) 

Position

This is the position of the selected object expressed in meters relative to the Project Anchor. "X" is the left/right position. "Y" is the vertical position. "Z" is the forward/back position. The slider allows you to continuously increase or decrease these values at your desired rate. You may also tap any of the number fields to enter exact values. 

You can prevent modification of any particular value by tapping the switch to lock the value. This is handy when you want to precisely move along just one axis while preserving the other values. 

You may also drag the object directly: a single finger drag changes the X and Z position. Two finger drag up or down changes the Y position.

Scale
This is the size of the selected object. "X" is the width. "Y" is the height. "Z" is the depth. The slider allows you to continuously increase or decrease these values at your desired rate. You may also tap any of the number fields to enter exact values. Tapping the switches prevents modification of any particular value. This is handy when you want to precisely scale just one value while preserving the other values. 

You may also scale the object directly: two finger pinch will scale X, Y, and Z simultaneously.

Rotation

This is the orientation of the selected object expressed in degrees. "X" is the pitch. "Y" is the yaw. "Z" is the roll. The slider allows you to continuously increase or decrease these values at your desired rate. You may also tap any of the number fields to enter exact values. Tapping the switches prevents modification of any particular value. This is handy when you want to precisely rotate just one axis while preserving the other values. 

You may also rotate the object directly: a two finger twist gesture changes the Y rotation. 

Visibility
This specifies if an object can be seen during Play Mode. Usually the visibility property is changed as a Response to an Interaction. Hidden objects appear grayed out in the Design Environment so they can be selected and modified.
Color
When enabled, this property will change the color of the object to the color you specify. Due to how material properties work in 3D models, the result of coloring may not be what is expected. If a model you have created is not coloring properly,  contact support to help troubleshoot.
Spin
When enabled, this property will continuously rotate the object on the axis, direction, and speed you specify. Speed is expressed in rotations per second. 
Face Camera
Many times it is desirable to have an object always face the viewer (aka the camera) no matter what angle or distance they are from that object. In particular, this is a good idea to keep text readable. 

You can specify which axes of rotation should be utilized to face the camera. If "X Axis" is selected, the object will tilt forward or downward to face the camera. "Y Axis" causes the object to only pivot. "X&Y Axis" will modify both axes to always be facing the camera. 

Keep in mind that in a multi-user scenario (eg. you have multiple collaborators working in the same space) the object will face each viewer individually.

Due to the variety of ways a 3D model can be built and exported, the Adjust Orientation setting allows you to modify the base orientation so the Face Camera keeps the object oriented the way you want it.

Track Image (coming soon)

This feature will allow you to use an image as a scene anchor. 

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